News

Missing_thumbnail
Game Dev Diary (Pt.13) - Eye Candy And Easter Eggs
Posted by Mark Alexander on 29 May 2015

When I play a game, I am always on the lookout for little details that make me laugh or that imme... More »

Missing_thumbnail
Game Dev Diary (Pt.12) - UI, UX And All That Jazz
Posted by Mark Alexander on 22 May 2015

As game developers, it's very easy for us to take things like the user interface and HUD (heads-u... More »

Missing_thumbnail
Simply Solitaire HD update now available
Posted by Gavin Smart on 21 May 2015

Our hugely popular card game, Simply Solitaire HD, has just received an awesome update! Firs... More »

Missing_thumbnail
Farewell GameMaker 8.1
Posted on 18 May 2015

Launched in 2011, GameMaker 8.1 was a big step up from the previous versions. Bringing a host of ... More »

Missing_thumbnail
Massive savings on GameMaker: Studio in our spring sale
Posted on 18 May 2015

We're having a sale to celebrate the spring! With fresh beginnings come fresh prices, and you c... More »

Missing_thumbnail
Game Dev Diary (Pt.11) - The Tools Of the Trade
Posted by Mark Alexander on 15 May 2015

At the end of last weeks diary, I said that I was going to talk about how I designed and coded th... More »

Missing_thumbnail
Game Dev Diary (Pt.10) - Enemy At The Gates
Posted by Mark Alexander on 8 May 2015

Now that I was starting to get some structure and progression into the game, I felt that it was t... More »

Missing_thumbnail
Game Dev Diary (Pt.9) - Caves Aren't Square
Posted by Mark Alexander on 1 May 2015

With my mid-game crisis more or less over (see last week!), it was time to get my hands dirty aga... More »

Missing_thumbnail
Maddening Overload released on PlayStation 4 in Europe
Posted on 29 April 2015

We are very proud to announce that our first ever game for PlayStation®4, Maddening Ove... More »

Missing_thumbnail
YoYo Games announcing full support for Windows 10 and Xbox Live at Microsoft’s Build Conference
Posted on 29 April 2015

This week at Microsoft's Build Conference YoYo Games are announcing support for Windows 10 Univer... More »

Missing_thumbnail
Game Dev Diary (Pt.8) - Mid Game Crisis
Posted by Mark Alexander on 24 April 2015

After adding in lights to the game, I set about expanding and developing a bit more the enemies a... More »

Missing_thumbnail
Game Dev Diary (Pt.7) - Let There Be Light
Posted by Mark Alexander on 17 April 2015

At the time I started to make my action RPG game, the GameMaker: Marketplace had more or less jus... More »

Missing_thumbnail
Game Dev Diary (Pt.6) - They Live!
Posted by Mark Alexander on 10 April 2015

At the end of last weeks diary, I was just getting to grips with the player movement and some bas... More »

Missing_thumbnail
Game Dev Diary (Pt.5) - Moving On
Posted by Mark Alexander on 3 April 2015

With the basic design of my HUD finished, and the core dungeon generation code working well, it w... More »

Missing_thumbnail
Game Dev Diary (Pt.4) - A View To A Kill
Posted by Mark Alexander on 27 March 2015

In the last blog, I explained how I created the walls and doors of my dungeon, as well as how I a... More »

Back to Top