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Upcoming Stable Release - What To Look Out For
Posted by Dan Cleaton on 27 March 2015

Moving from Stable 1.4.1474 to 1.4.1567 We will shortly be updating the version we have set to t... More »

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Using PIX to profile your Windows games
Posted by Mike Dailly on 24 March 2015

For some time we've had requests to make some of the graphics pipeline more visible, so that deve... More »

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Game Dev Diary (Pt.3) - Bringing The Game to Life
Posted by Mark Alexander on 20 March 2015

After creating the base of my new game engine (see last weeks tech blog on procedural generation)... More »

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Game Dev Diary (Pt.2) - Organising Chaos
Posted by Mark Alexander on 13 March 2015

In last weeks tech blog I went into some detail about the creative process behind making a game, ... More »

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Game Dev Diary (Pt.1) - Mummy, where do games come from?
Posted by Mark Alexander on 6 March 2015

This weeks tech blog continues on in the spirit of the previous ones that Mike Dailly has written... More »

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Writing a ZX Spectrum emulator in GameMaker: Studio
Posted by Mike Dailly on 27 February 2015

So if you followed my last emulator series, you'll know that I built up a lot of caches of shapes... More »

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Creating a Commodore 64 emulator in GameMaker - Part 8
Posted by Mike Dailly on 20 February 2015

So in this, the last part of my Commodore 64 Emulator series, I want to talk about some of the op... More »

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Creating a Commodore 64 emulator in GameMaker - Part 7
Posted by Mike Dailly on 13 February 2015

So in this chapter, I thought I'd tackle the tricky subject of SID chip emulation, both how I gen... More »

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Creating a Commodore 64 emulator in GameMaker - Part 6
Posted by Mike Dailly on 6 February 2015

So, now that we have C64 sprites being rendered, how about characters? Well like sprites they are... More »

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Creating a Commodore 64 emulator in GameMaker - Part 5
Posted by Mike Dailly on 30 January 2015

In this part, I'm going to start looking at sprites, and see if there's anything I can do in orde... More »

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Creating a Commodore 64 emulator in GameMaker - Part 4
Posted by Mike Dailly on 23 January 2015

In this part, I'm going to start discussing how I handled the screen at the start of this process... More »

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Creating a Commodore 64 emulator in GameMaker - Part 3
Posted by Mike Dailly on 16 January 2015

In this part I want to talk first about the CPU bug I had, and how I fixed it, then I want to dis... More »

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Announcing the YoYo Games’ GameMaker Showcase Game of the Year 2014!
Posted by Gavin Smart on 14 January 2015

This year we've had loads of amazing games added to the GameMaker Showcase and picking the winner... More »

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Creating a Commodore 64 emulator in GameMaker - Part 2
Posted by Mike Dailly on 9 January 2015

So my next post was going to be about tracking down my CPU bug and how the memory mapping was goi... More »

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Creating a Commodore 64 emulator in GameMaker - Part 1
Posted by Mike Dailly on 31 December 2014

So I started this very much in the "can you even do this" spirit, and have been surprised how muc... More »

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