Paths & Timelines Advancedj mrsmes0B@Path position check - Checks the indicated position of the path to make sure it's precisely at that point on the path. so it will basicly question the position of the path that the object is on and only perform the next action if the path position is precisely on the pin point position. Time Line position check - It does the same as the "Path position check action" except with timelines. Pause the time line - Pauses the timeline currently beeing used. Rewinds the time line - Rewinds the time line currently in usage at the time. Fast Forward the timeline - Fast forwards the time line currently in usage at the time. Sound pan - you can set the pan of the sound and make it seem like it's coming from a distance. Check sound pan - helpful for checking where sound is coming from especcially for artificciall intelligence enemies in a good action packed game. Volume - you can adjust the volume of the sound for your games enjoy it. Check Volume - Now you can question the volume all you want too for any particular reason or idea you have in mind for your video game make it seem nearly realistic, for a reference 0= low, 1= high so those are the basics to remember when setting or checking volume. All that should be simple but trying to make a action to estimate what will happen will happen in the future in time unless we set variables and the limit the options down to the possible reaminings but we won't be precise and even if we are we will probably end up with a variable overload depending on how many enemies are in the game and how many moves the enemy can possibly take as well as how many moves we can possibly make and try and calculate what they are but the results could be entirely different to the ones we predict with this operation so we will have to be carefull when trying to put together a game with time travel in it if has to do with seeing from the present time to the future. But for now i hope these 9 wonderful actions come in handy to you.FPaths 6BM66(  PathsPathsPaths  Argument 0:0 item 1|item 2 Argument 1:0 item 1|item 2 Argument 2:0 item 1|item 2 Argument 3:0 item 1|item 2 Argument 4:0 item 1|item 2 Argument 5:0 item 1|item 2 Argument 6:0 item 1|item 2 Argument 7:0 item 1|item 2Path position check6BM66(  (7Ӎ3,/////////////////////./,2b'/Ӆ/)&'''''''''''''''''''''&&'3ʝ1i)K)%$"###############""""""##"-2ª2̖""""######!!!"!!"""!!!!',."""#######!  !!!! %*-"""#######!! z m z %*-##########}y !zs hn| %+.##########xr v}acu%+.##########~vr |[rfev%+.##########~vs w Mm gfv%+.###%&%$###~vs u Ij!hfv%+.##%*-+'$##~vs !uGi!hfv%+.##(084-&##~vs !uGi!hfv%+.!#+7B=2(!!~vs u Gi hfv%*-!",9FB6)!!~vsu Gigfv%*-!",:HE7*!!~vru Gigfv%*-!"+7DB6)!!}uou Hjgfv%*-##(19:1)##}tnv Jj!hfv%+.###%&(&$##}u qvQn!hfv%+.#####$####z t m hdct!hfv%+."""####### w q n o v!!hfv%+."""#######! ! hfv%+.!"""########"""  !!! hgv%*-##""########"""!jix%*-('$""""#####!!!~|||~mp}%(*,d0ĥ)#"""#####! xpmklow v{ %)+ 1h0ĥ'!"""####! zj a ecek w ),Ș+҃#33i0Ť!!!"####! yu~}}!$1ӈ-X%=&84l0§+&$$$$$$$$  !!!""$(/щ-S*':3m5.+)))))))('%(())))')-Ț,R( (B:ʣ3/................*+.ԁ+  Checks the indicated position of the path to make sure it's precisely at that point on the path. so it will basicly question the position of the path that the object is on and only perform the next action if the path position is precisely on the pin point position.)Checks the indicated position of the path!Simply checks the paths position.Position0 item 1|item 2 Argument 1:0 item 1|item 2 Argument 2:0 item 1|item 2 Argument 3:0 item 1|item 2 Argument 4:0 item 1|item 2 Argument 5:0 item 1|item 2 Argument 6:0 item 1|item 2 Argument 7:0 item 1|item 2Position=path_positionPath Position Previous%6BM66(  9Path Position Previous - Go to the previous path position9Path Position Previous - Go to the previous path position9Path Position Previous - Go to the previous path position Argument 0:0 item 1|item 2 Argument 1:0 item 1|item 2 Argument 2:0 item 1|item 2 Argument 3:0 item 1|item 2 Argument 4:0 item 1|item 2 Argument 5:0 item 1|item 2 Argument 6:0 item 1|item 2 Argument 7:0 item 1|item 2path_positionprevious Path Rotate16BM66(  Path Rotate - Rotate the pathPath Rotate - Rotate the pathPath Rotate - Rotate the pathPath:0 item 1|item 2Angle:0 item 1|item 2 Argument 2:0 item 1|item 2 Argument 3:0 item 1|item 2 Argument 4:0 item 1|item 2 Argument 5:0 item 1|item 2 Argument 6:0 item 1|item 2 Argument 7:0 item 1|item 2"path_rotate(Argument0,Argument1)  Time Lines6BM66(   Time Lines Time Lines Time Lines  Argument 0:0 item 1|item 2 Argument 1:0 item 1|item 2 Argument 2:0 item 1|item 2 Argument 3:0 item 1|item 2 Argument 4:0 item 1|item 2 Argument 5:0 item 1|item 2 Argument 6:0 item 1|item 2 Argument 7:0 item 1|item 2Time Line position check6BM66(  T7????????????????????????????????????????????T7??7?????????????????7????7?9'{*r,l,l,l,l,l,l,l,l,l,l,l*r({9?;????;??;6RMOOOOOOOOOOOM7U;?M????M???=j`  cV???M????M?????My7C????M????M͠?_?=Zz*D?????M????MЉ?o͠??>jS J??????M????MЉ?o͠???F5Ut=??????M????MЉ?o͠????Z ^dFF??FF?? 嫫FF?? FFF?? FFF?? FFF?? FFF?? FFF?? FFF?? FFF?? FFF?? FFF?? FFF?? FFF?? FFF?? FFF?? FFF?? 'ݻFF?? ,FF??FF??GET7??????????????????????????????????????????T8*Pauses the timeline currently beeing used.*Pauses the timeline currently beeing used.*Pauses the timeline currently beeing used.Timeline0 item 1|item 2 Argument 1:0 item 1|item 2 Argument 2:0 item 1|item 2 Argument 3:0 item 1|item 2 Argument 4:0 item 1|item 2 Argument 5:0 item 1|item 2 Argument 6:0 item 1|item 2 Argument 7:0 item 1|item 2timeline=no_timelineRewind the time line6BM66(  T7??????????????????????????????????????????T8??GE??>FF??FF?? 嫫FF?? FFF?? FFF?? FFF?? FFF?? FFF?? FFF?? FFF?? FFF?? FFF?? FFF?? FFF?? FFF?? FFF?? FFF?? 'ݻFF?? ,FF??FF??GET7??????????????????????????????????????????T84Rewinds the time line currently in usage at the time4Rewinds the time line currently in usage at the time4Rewinds the time line currently in usage at the timeAmount0 item 1|item 2 Argument 1:0 item 1|item 2 Argument 2:0 item 1|item 2 Argument 3:0 item 1|item 2 Argument 4:0 item 1|item 2 Argument 5:0 item 1|item 2 Argument 6:0 item 1|item 2 Argument 7:0 item 1|item 2timeline_position-=AmountFast forward the time line6BM66(  T7??????????????????????????????????????????T8??GE??>FF??FF?? 嫫FF?? FFF?? FFF?? FFF?? FFF?? FFF?? FFF?? FFF?? FFF?? FFF?? FFF?? FFF?? FFF?? FFF?? FFF?? 'ݻFF?? ,FF??FF??GET7??????????????????????????????????????????T8:Fast forwards the time line currently in usage at the time:Fast forwards the time line currently in usage at the time:Fast forwards the time line currently in usage at the timeAmount0 item 1|item 2 Argument 1:0 item 1|item 2 Argument 2:0 item 1|item 2 Argument 3:0 item 1|item 2 Argument 4:0 item 1|item 2 Argument 5:0 item 1|item 2 Argument 6:0 item 1|item 2 Argument 7:0 item 1|item 2timeline_position+=AmountSound6BM66(  SoundSoundSound  Argument 0:0 item 1|item 2 Argument 1:0 item 1|item 2 Argument 2:0 item 1|item 2 Argument 3:0 item 1|item 2 Argument 4:0 item 1|item 2 Argument 5:0 item 1|item 2 Argument 6:0 item 1|item 2 Argument 7:0 item 1|item 2 Sound Pan6BM66(  T7????????????????????????????????????????????T7??fffffCq♙fffffffCq????ff????f`dCq6ߍf????fqL̷qS̍f????fqƙÐ̻Jf????fqƙ̻Jf????fqƙUƎJf????fqƙUƎJf????fqƙUƎJf????fqoUƎw̍f????fqQUƎsÍf????fqƙUƎJf????fqƙUƎJf????fqƙUƎJf????fqƙUƎJf????fqƙUƎJf????fqƙUƎJf????fqƙIzJf????fXqƪqƷ9f????f|⍍|♙f????f♙♙f????fffffffvƙf??T7????????????????????????????????????????????T7T you can set the pan of the sound and make it seem like it's coming from a distance.T you can set the pan of the sound and make it seem like it's coming from a distance.T you can set the pan of the sound and make it seem like it's coming from a distance.sound0 item 1|item 2value0 item 1|item 2 Argument 2:0 item 1|item 2 Argument 3:0 item 1|item 2 Argument 4:0 item 1|item 2 Argument 5:0 item 1|item 2 Argument 6:0 item 1|item 2 Argument 7:0 item 1|item 2sound_pan(sound,value) Sound pan check6BM66(  n/?\5'\5'\5'\5'\5'\5'\5'\5'\5'\5'\5'\5'\5'\5'\5'\5'\5'\5'\5'\5'\5'\5'n/?]5( ;ϟ ֓( ]5(\5'6ӫ#2\5'\5'@֢Թ#F\5'\5'טؽ"ӽ"ӽ"Ҿ"й$߹$$߹$#ٽ"ӽ"ӽ"ӽ"Ӻ֫\5'\5'ف5Xaߗaߙ`ܠZ͊gxj}hjyeaߗaߗaߘaޏFs \5'\5'sCI󗋓󚇖u͐􄋛~󗋓󗋓󘉔Xy \5'\5'sEJ񙖙{ϖ񏍧v晖\| \5'\5'rFI򘗘{Е򙇢g{ݘ\{ \5'\5'rFI򘗘{Е󛇢\xܘ\{ \5'\5'rFI򘗘{Е󓉧\Û☗\{ \5'\5'rFI򘗘{Е󐈦\Û☗\{ \5'\5'rFI򘗘{Е󘆡Wzݘ\{ \5'\5'rFI򘗘{Е󟆟Twۘ\{ \5'\5'rFI򘗘{Д򟄟Svۘ\{ \5'\5'rFI򘗘{ϔYwܘ\{ \5'\5'qEH򗖖yΕ|lřz\z \5'\5'y=O픀}j͜oޛoߜkڜnݙz픀Rw \5'\5'ϵ'rGGF@ӫ@ԫ@Ԫ@ԫ@ԧDGGGG3̼\5'\5'kԹ p\5'\5'mp\5'\5'i ر  k\5']4)"'R5m8u8u8u8u8u8u8u8u8u8u8u8u8u3j#]4)l/=w=Jw=Jv9Is7Dr8Cq8Bq8Bq8Bq8Bq8Bq8Bq8Bq8Bq8Bq8Bq8Bq8Bq8Br8Cv9Iw=Jw=Jl/=_Same as the action called "Sound Pan" except this time your checking if it's a particular value_Same as the action called "Sound Pan" except this time your checking if it's a particular value_Same as the action called "Sound Pan" except this time your checking if it's a particular valuesound0 item 1|item 2value0 item 1|item 2 Argument 2:0 item 1|item 2 Argument 3:0 item 1|item 2 Argument 4:0 item 1|item 2 Argument 5:0 item 1|item 2 Argument 6:0 item 1|item 2 Argument 7:0 item 1|item 2sound_pan(sound,value)Volume6BM66(  e&eR+RR+RR+RR+RR+RR+RR+RR+RR+RR+RR+RR+RR+RR+R[)[R+ReAeg@gg@gg@gg@gg@gg@gg@gg@gg@gg@gg@gg@gg@gZ8ZR+RpWpsssssssssssssssssssssssssssssssssssstqt^7^R+RlZl~_Ў6nnp_ЎmĨbΓod̗fʛbʗ}r}]=]R+RlZl햖MVz\C\R+RlZlssssssssssssssssssssssssssssssssssssrrr[I[R+R؉2g@gg@gg@gg@gg@gg@gg@gg@gg@gg@gg@gg@gg@gZ8Ze&eR+RR+RR+RR+RR+RR+RR+RR+RR+RR+RR+RR+RR+RR+R[)[?you can adjust the volume of the sound for your games enjoy it.?you can adjust the volume of the sound for your games enjoy it.?you can adjust the volume of the sound for your games enjoy it.sound0 item 1|item 2value0 item 1|item 2 Argument 2:0 item 1|item 2 Argument 3:0 item 1|item 2 Argument 4:0 item 1|item 2 Argument 5:0 item 1|item 2 Argument 6:0 item 1|item 2 Argument 7:0 item 1|item 2#sound_volume(Argument0,Argument1)  Check Volume 6BM66(   ZζF> ݒӾ() ݒ߉fյU a֯ Ժ\Ϸܣ̏ۊ"""""κ (5*x;tnUpj[otWuwWwwWwsUs3 .:,L~u囁ڥ٤~ٚyޝB 1F:L{}wp}||uB 0A7y6sfGgcJdeJfgJggJgeHe. ֧߸ŮƮǮǮǮǮǺ ֢Gַ٣< X? ߎm +s"44W4V4V4V4V4V4V4V'You can easily check the volume now and make sure it's a particular value or more than a particular value or less than a particular value.You can easily check the volume now and make sure it's a particular value or more than a particular value or less than a particular value.You can easily check the volume now and make sure it's a particular value or more than a particular value or less than a particular value.sound0 item 1|item 2value0 item 1|item 2 Argument 2:0 item 1|item 2 Argument 3:0 item 1|item 2 Argument 4:0 item 1|item 2 Argument 5:0 item 1|item 2 Argument 6:0 item 1|item 2 Argument 7:0 item 1|item 2!sound_volume(Argument0,argument1)Others?6BM66(  OthersOthersOthers  Argument 0:0 item 1|item 2 Argument 1:0 item 1|item 2 Argument 2:0 item 1|item 2 Argument 3:0 item 1|item 2 Argument 4:0 item 1|item 2 Argument 5:0 item 1|item 2 Argument 6:0 item 1|item 2 Argument 7:0 item 1|item 2$If all positions are collission freeE6BM66(  ̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟̟$If all positions are collission freeplace_free(all,all)$If all positions are collission free Argument 0:0 item 1|item 2 Argument 1:0 item 1|item 2 Argument 2:0 item 1|item 2 Argument 3:0 item 1|item 2 Argument 4:0 item 1|item 2 Argument 5:0 item 1|item 2 Argument 6:0 item 1|item 2 Argument 7:0 item 1|item 2place_free(all,all) Created by mrsmes$6BM66(  Created by mrsmesCreated by mrsmesCreated by mrsmes  Argument 0:0 item 1|item 2 Argument 1:0 item 1|item 2 Argument 2:0 item 1|item 2 Argument 3:0 item 1|item 2 Argument 4:0 item 1|item 2 Argument 5:0 item 1|item 2 Argument 6:0 item 1|item 2 Argument 7:0 item 1|item 2