//jump if place_free(x,y+1) {gravity = 0.5} else {gravity = 0} gravity_direction = 270 //set jump speed if vspeed > 10 {vspeed = 10} //move left & right if keyboard_check(vk_right) && place_free(x+4,y) {x+=4} if keyboard_check(vk_left) && place_free(x-4,y) {x-=4} /jump key if keyboard_check_pressed(vk_up) && !place_free(x,y+1) {vspeed = -8}