if place_meeting(x,y,player) and rot_speed>0
{
var dist,ang;
dist=point_distance(x,y,player.x,player.y);
ang=point_direction(x,y,player.x,player.y);
player.x=x+lengthdir_x(dist-2,ang+rot_speed);
player.y=y+lengthdir_y(dist-2,ang+rot_speed);
}
image_angle+=rot_speed;