if place_meeting(x,y,player) and rot_speed>0

{

var dist,ang;

dist=point_distance(x,y,player.x,player.y);

ang=point_direction(x,y,player.x,player.y);

player.x=x+lengthdir_x(dist-2,ang+rot_speed);

player.y=y+lengthdir_y(dist-2,ang+rot_speed);

}

image_angle+=rot_speed;