ZokuneA d%@< Movement 6BM66(    Argument 0:0 item 1|item 2 Argument 1:0 item 1|item 2 Argument 2:0 item 1|item 2 Argument 3:0 item 1|item 2 Argument 4:0 item 1|item 2 Argument 5:0 item 1|item 2 Argument 6:0 item 1|item 2 Argument 7:0 item 1|item 2 Follow object6BM66(   Follow ObjectMakes one object follow anotherA@wFollow object @0 with speed of @1 face the object: @2 avoid: @3Followed object: item 1|item 2Speed:0 item 1|item 2Face the object? item 1|item 2Avoid:1Solid only|All objects|None Argument 4:0 item 1|item 2 Argument 5:0 item 1|item 2 Argument 6:0 item 1|item 2 Argument 7:0 item 1|item 2rif instance_number(argument0) > 0 { if argument3 = 2 { move_towards_point(argument0.x,argument0.y,argument1) if argument2 = true image_angle = direction } else { action_potential_step(argument0.x+0,argument0.y+0,argument1,argument3) image_index = point_direction(x+0,y+0,argument0.x+0,argument0.y+0)/16 if argument2 = true image_angle = direction } }Jump to another object 6BM66(  º¹¹º»øʥӋ|uzrxqxqՆˡöưҏf]G:8*5&2#/ :,YNՆǭưՅVK6~(;;1"4&xq¹ЕmdmdwoXa;f>m@^3Q(>d%1>1|uº̟~wxӍdvvYb:P*>OQC6F9փ|»ȪӋՅГˢ~x]lCo<VvVKH;[Qϖø̟ҎЕʤh^j~g]VKUJ~wưŲ͝ϖ̞ɦɦ̞ёփ|tle\^Ttlˢưˢ͜ΚΙГԉ|urjqiׁz̟øöǬˡ͝ΘђӋӋΘǬ»öųŲưƮŲº'Makes one object jump to another object Jump to @0 @wJump to @0Object: 0 item 1|item 2 Argument 1:0 item 1|item 2 Argument 2:0 item 1|item 2 Argument 3:0 item 1|item 2 Argument 4:0 item 1|item 2 Argument 5:0 item 1|item 2 Argument 6:0 item 1|item 2 Argument 7:0 item 1|item 2Uif instance_number(argument0) > 0 { x = argument0.x y = argument0.y } else exitMove towards mouse+6BM66(  VVVVVVVVVVvwVVvw!!VVvwkkVV||mmkl\\\\\\\\\\\\Move Towards Mouse#Move towards mouse with speed of @0%@wMove towards mouse with speed of @0Speed:0 item 1|item 2Face the mouse?0 item 1|item 2Avoid:0Solid Only|All objects|None Argument 3:0 item 1|item 2 Argument 4:0 item 1|item 2 Argument 5:0 item 1|item 2 Argument 6:0 item 1|item 2 Argument 7:0 item 1|item 29{ if argument2 = 2 { move_towards_point(mouse_x,mouse_y,argument0) if argument1 = true image_angle = direction } else { action_potential_step(mouse_x+0,mouse_y+0,argument1,argument2) image_index = point_direction(x+0,y+0,mouse_x+0,mouse_y+0)/16 if argument1 = true image_angle = direction } }  jump_mouse6BM66(  0000\\\\\\00000\\\\\\ VV22VV77VVccooVVVVddccVVccccVVFFttVV VV''VVccVVghVVYYVVVVVVVVVVba  $#Jump to the mouse positionJump to the mouse position@wjump to the mouse position Argument 0:0 item 1|item 2 Argument 1:0 item 1|item 2 Argument 2:0 item 1|item 2 Argument 3:0 item 1|item 2 Argument 4:0 item 1|item 2 Argument 5:0 item 1|item 2 Argument 6:0 item 1|item 2 Argument 7:0 item 1|item 2${ x = mouse_x; y = mouse_y; }Draw6BM66(    Argument 0:0 item 1|item 2 Argument 1:0 item 1|item 2 Argument 2:0 item 1|item 2 Argument 3:0 item 1|item 2 Argument 4:0 item 1|item 2 Argument 5:0 item 1|item 2 Argument 6:0 item 1|item 2 Argument 7:0 item 1|item 2Draw variable bar6BM66(  nnnnnnnnnnnnnnnnnnnnnnnnnnnn(5BN\hu}pdVJ=0# (5BO\hu}pcWJ=0# (5BO[hu}pdWJ=0# (5BO[hv}pdVJ=0# (5BN[hu}qcWI=0# (5AN[hu}pcWJ=0# (5BN[hu}pcWJ=0# nnnnnn Draw a healthbar from a variable=Draw healthbar from @0 at @rpositions X1,@1,Y1,@2,X2,@3,Y2,@4=Draw healthbar from @0 at @rpositions X1,@1,Y1,@2,X2,@3,Y2,@4 Variable: item 1|item 2X1:0 item 1|item 2Y1:0 item 1|item 2X2:0 item 1|item 2Y2:0 item 1|item 2 Argument 5:0 item 1|item 2 Argument 6:0 item 1|item 2 Argument 7:0 item 1|item 2if argument_relative draw_healthbar(x+argument1,y+argument2,x+argument3,y+argument4,argument0,c_white,c_red,c_green,0,false,true) else draw_healthbar(argument1,argument2,argument3,argument4,argument0,c_white,c_red,c_green,0,false,true) Other6BM66(    Argument 0:0 item 1|item 2 Argument 1:0 item 1|item 2 Argument 2:0 item 1|item 2 Argument 3:0 item 1|item 2 Argument 4:0 item 1|item 2 Argument 5:0 item 1|item 2 Argument 6:0 item 1|item 2 Argument 7:0 item 1|item 2Visible6BM66(  ºŲưưĴºĶȪ̟ΘЕЕϗ͝ȩøŲˡЕѐҎҎӍӋӋѐ͝ŲŲ͝ЕГГГђђҎӍԊӋΘŲøʣΘΘΘΘΘϗЕГѐҎӋӋ͝øǬ͜Κ͜͜͝͝͝ΚϗЕђҎԊѐȩºɧ̟͝ˡʣʣˡ̟͜͝ΘЕѐӍӋ͝ºĴʥˡʣɧɧȩɧʥʣ̟͜ϗГҎӋϗĴĴʥʥȩȪǬǬǬȩɧʣ͝ΚЕђӍЕưĴɧɧǬưŲŲưƮȩʥ̟͜ϗђҎЕưĶȪȪƮĴĶøĴưǬɧˡ͝ΘГҎΘŲºƮȪưĶººøŲǬȩʣ͝ΘГѐ̟ºĴǬưĴººĶŲǬɧʣ͝ΘГЕȪºưƮŲĴĶĴưȪɧˡ͜ΘЕˡĶøưƮưưƮǬȩʣ̟ΚΘ͝ŲøưǬȪȪɧʥˡ͜͝ʣŲºĴƮȪɧʥʥɧǬøºĶĴĴĴºVisible toggle Visible: @0 @wVisible: @0Visible:1 false|true Argument 1:0 item 1|item 2 Argument 2:0 item 1|item 2 Argument 3:0 item 1|item 2 Argument 4:0 item 1|item 2 Argument 5:0 item 1|item 2 Argument 6:0 item 1|item 2 Argument 7:0 item 1|item 2visible = argument0 Solid6BM66(  Ķɫ̤ͣͣ͢ʩŵúʨ؉vgJU2R.P+O)_>ہl̤ùùϞtZT0J#H EC?<DfHҖĶͣsZV2S/T0T0S/P*K$E?>_>њ»Ƴ؈ubB];`@bBbCaA];X5Q,I"ADtZȭ̤w^eFhKlQoToTlQhKbC[:S/I"BX5ҖљqWnRt[yb|e|eybt[nRfH\;R-GK$څqºЛx`x`܀jنr؉v؉vنr܀kx`oTeFY7N(O)څrºϟ܀kہl׋yԒҖҖԒ׋yۂmx`lP`@T/T0وu»͢نs؉vԓϝ͢͢ϝӔ؉w~hrWeFX5X5׊x»ʩՐ֎~њ̥ȭȭ̥Л֎~ۂmu\gJ[:eFҖķΠԓМʩƳŴʪϝՐۃov]hKbCiȭǰϞМ̥ȭȮ˦Л֎~ۂmu]kOw^Ο¼»ȭ͢ΠͣͣϞӕ؊xix`~hњĶŴʨΡϞњԓ׋y؈uՑ˧ù»ŴȮȭɫʨȭø Solid toggle Solid: @0 @wSolid: @0Solid:1 True|False Argument 1:0 item 1|item 2 Argument 2:0 item 1|item 2 Argument 3:0 item 1|item 2 Argument 4:0 item 1|item 2 Argument 5:0 item 1|item 2 Argument 6:0 item 1|item 2 Argument 7:0 item 1|item 2solid=argument0Depth)6BM66(  »ƮΕϒƭƯ̚ՂVV;;bbЏƮƯ̚ԃoobb?? 88ccЏƮű̚Ԅoocc^^]]>>88ddАƯ͙Ӆoocc^^]]]]\\>>88eeЏkkcc^^]]]]]]]]\\>>CCZZ]]]]]]]]]]]]\\>> YY]]]]]]]]]]]]]]>>YY]]]]]]]]]]^^__FFYY]]]]]]^^``ffvvuuEE YY]]^^``ffvvэɤƯ͚rrDD ZZ__ffvvьɣõĵ͚ppDD bbuuэɣõĴ͚ooCC&&~~˟õĴ͘llUUӆ͙ĵIJˠϔ̛ЎЎ̝ijĴǬǫƮõŰΗыы̝ĴĵǬǫƭöƬΗюЏ˝ijĴƮƬƮöƯ͙э˟ɥůøƭǬűSet the object's depth Depth: @0 @wDepth: @0Depth:0 item 1|item 2 Argument 1:0 item 1|item 2 Argument 2:0 item 1|item 2 Argument 3:0 item 1|item 2 Argument 4:0 item 1|item 2 Argument 5:0 item 1|item 2 Argument 6:0 item 1|item 2 Argument 7:0 item 1|item 2depth = argument0Control;6BM66(    Argument 0:0 item 1|item 2 Argument 1:0 item 1|item 2 Argument 2:0 item 1|item 2 Argument 3:0 item 1|item 2 Argument 4:0 item 1|item 2 Argument 5:0 item 1|item 2 Argument 6:0 item 1|item 2 Argument 7:0 item 1|item 2check_direction6BM66(  nxnxnxnxnxnxnxnxnxnxnxnx봴봴봴봴봴55봴봴봴봴봴nx봴봴봴봴봴5Ly!5봴봴봴봴봴nx봴봴봴봴봴555555봴봴봴봴봴nx봴봴5555봴봴y!5봴봴5555봴봴nx봴봴봴5y!5봴봴봴y!5봴봴봴5y!5봴봴봴nx봴봴봴55y!5봴봴y!5봴봴5y!55봴봴봴nx봴봴봴5봴5y!5봴y!5봴5y!5봴5봴봴봴nx봴봴5봴봴봴5y!5y!55y!5봴봴봴5봴봴nx봴55봴봴봴봴5y!55y!5봴봴봴봴55봴nx5y!5555555봴봴5555555y!5nx5L5y!y!y!y!y!5봴봴5y!y!y!y!y!5L5nx봴55봴봴봴봴5y!55y!5봴봴봴봴55봴nx봴봴5봴봴봴5y!55y!5y!5봴봴봴5봴봴nx봴봴봴5봴5y!5봴5y!봴5y!5봴5봴봴봴nx봴봴봴55y!5봴봴5y!봴봴5y!55봴봴봴nx봴봴봴5y!5봴봴봴5y!봴봴봴5y!5봴봴봴nx봴봴5555봴봴5y!봴봴5555봴봴nx봴봴봴봴봴555555봴봴봴봴봴nx봴봴봴봴봴5Ly!5봴봴봴봴봴nx봴봴봴봴봴55봴봴봴봴봴nxnx!Check whether a direction is free!If direction @0 is collision freeC@wif motion @rin direction @0 with speed @1 does @N collide with @2 Direction:0 item 1|item 2Speed:0 item 1|item 2Against:0solid objects|all objects Argument 3:0 item 1|item 2 Argument 4:0 item 1|item 2 Argument 5:0 item 1|item 2 Argument 6:0 item 1|item 2 Argument 7:0 item 1|item 26{ var dir,sp,newx,newy; dir = argument0; sp = argument1; if (argument_relative) {dir += direction; sp += speed;} newx = x + cos(degtorad(dir))*sp; newy = y - sin(degtorad(dir))*sp; if (argument3 == 0) return place_free(newx,newy) else return place_empty(newx,newy); }