Review of Ashes of Alder - Prototype
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Overall Score
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Graphics
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Sound
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Gameplay
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Story
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Interface
Ashes of Alder - Prototype Review
By Jaster Fett on
04 December 2009
Pros: Dialogue boxes. Bosses. Multiple levels and stairs.
Cons: Movement. Graphics, sound, and setting don't seem to fit together.
Creative Elements and Potential
Overall, this shows promise. The main thing this game lacks is consistency. It doesn't feel like the various parts work together as seemless whole. While the story, graphics, music, etc. are all good in their own right, they do not "fit" well together.
GRAPHICS --> The graphics are good. However, there are several different types. You have self-drawn with a variety of "professional" ones that don't match each other. The most important part of any game is having the graphics work well together. I have learned the hard way that it is better to have them match up in order to make the game feel like a true game instead of game elements.
SOUND --> I liked the sound but it didn't feel like it "fit" with the graphics and story. It may just be me, but the music makes me think of a japenese action game but the setting is a corporate office. You may be able to work around this with some more initial background setup (i.e. office building in Japan).
GAMEPLAY --> Sword is a nice touch. You may want to add a timer or power dampener to keep it from hitting too fast. The side movement is very slow...consider changing this to the same speed you move vertically. Also, it would be nice if you could increase the screen size (you can keep the resolution the same if you like). I was not able to doge the Secretary Boss blasts since horizontal speed was too slow. It felt like I was just slugging at her and taking the blasts.
STORY --> Good use of dialogue boxes. Consider setting a variable to keep Fire Demons from blasting you when you are "talking" or you have to hurry and skip it or die.
INTERFACE --> Interface worked well. Just revise graphics slightly and allow us to resize the game window even if we can't change the ratio.
Admittedly, this game says it is a demo. However, I would change it to a prologue. If it is truly a Demo, it should be in the beta testing area for works in process. I see the elements of a complete game though so you probably intend to fine tune a bit and add levels. Consider replacing the "Demo" with something such as Prologue or The Beginning, etc. Here's why. If you post this in the area for complete games, you will not get the feedback you want to help make this Demo better. Either you will A) not get many plays as DEMO scares away alot of people looking for a "complete" game or B) get unhelpful feedback with people who are frusterated because they are looking for a "complete" game.
This really does have great potential and just needs some polish. I think you are on the right track and are looking for feedback. I mean this as constructive criticism as this looked good enough to get me to play it despite the DEMO warning.
Keep up the good work!

AnneWue said over 2 years ago
Thank you very much for your detailed feed back
It is a prototype for a university project. We had to think of a real game and we want some extra marks for making a prototype.
You are meant to die while "fighting" with the security guy but you are possibly still right about the vertical speed.
I blame our artistic person for mismatching artwork :)
I haven't expected feedback but i'm happy that i got one :) and such a good one even.