Added: 02 February 2010
Created by: magusofmirrors
Version: 2 (Beta)
Game description: I DID NOT MAKE THIS GAME!!! READ THE CREDITS TO KNOW WHO DID!!! THIS GAME HAS DLL FILES SO IT HAS TO BE DOWNLOADED TO PLAY!!! Mushroom Kingdom Fusion v0.3 Beta Final (A Mario-style fan game crossed over... (more)
I DID NOT MAKE THIS GAME!!!
READ THE CREDITS TO KNOW WHO DID!!! THIS GAME HAS DLL FILES SO IT HAS TO BE DOWNLOADED TO PLAY!!!
Mushroom Kingdom Fusion v0.3 Beta Final
(A Mario-style fan game crossed over with many other game franchises)
Developed by the Fusion Team:
JudgeSpear (coder, level designer)
Shodian (coder,level designer)
Lars Luron (level designer, artist, coder)
Xaivier Genisi (level designer)
StarsimsUniverse (level designer)
JDogindy (level designer)
Ben66 (writer, level designer)
Hello (engine creator, level designer)
NO Body (spriter)
Junior Team Members and Other Major Contribers:
Developed on YoYoGames' Game Maker 7.0 Pro using Hello's SMB3 Hello Engine III.
CTRL: Run/Attack 1
Spacebar: Drop reserve item.
C: Fire/pick up Gun. Attack 2
ENTER: Pause game.
'1' key: Decrease frame skip rate
'2' key: Increase frame skip rate
'3' key: Toggle FPS display on/off
F1: Display help file.
F2: Restart Game
F3: Full Screen + Resolution
F4: Toggle between Full Screen and Windowed
F5: Toggle detail level (particle effects on/off)
F6: Toggle between 16-bit and 32-bit color depths
F7: Cycle between 1x windowed mode, 2x, and 3x. 1x = 320x240 window
F9: Take a screenshot (.BMP)
F10: Customize keyboard controls (title screen and Coalition HQ only)
F11: Suicide Hotkey (in case you get stuck somewhere)
Esc: End game
Common abilities for all characters:
Hold items (shells and keys):
Hold CTRL to hold an item. Release CTRL to kick the item away.
Hold UP while releasing CTRL to kick the item upwards. This is a great way to kill enemies flying high overhead, like Lakitus.
Hold DOWN while releasing CTRL to set the item down in front of you. This is a good way to keep shells from becoming lethal projectiles in a small spaces.
Carry items (Subcon enemies and veggies):
Press CTRL while standing on an enemy or a patch of grass to pick it up. Press CTRL again to toss the item. Running while throwing will allow you to throw items farther.
Hold UP while pressing CTRL to throw item upwards.
Press CTRL to pick up a gun. Press CTRL to fire the gun.
To discard a held gun, hold UP and press CTRL.
All guns display an ammo meter on the left side of the screen, indicating the amount of ammo left in the currently held weapon.
When in the water, press SHIFT to swim.
Hold DOWN while swimming to tread water slowly. This allows you to carefully navigate tough obstacles while underwater.
Hold UP while swimming to quickly rise upwards.
Character specific abilities:
Mario Bro Special Jumps:
Mario and Luigi each have their own special jumps. Press UP + CTRL to perform their special jumps.
Mario has the SPIN JUMP. This allows Mario to kill stompable enemies instantly and safely vault off unstompable enemies such as Spinys. Mario can also smash brick blocks from above with this jump.
Luigi has the FLUTTER JUMP. This grants Luigi higher jumping with greatly increased airtime, allowing him to clear wide pits and negotiate long overhangs.
Wario can ground pound by pressing down+jump midair. Subject to a cooldown
Wario can shoulder charge by pressing foward+run. Can be done mid-air to clear long pits. Shares a cooldown with the ground pound
Sonic and Tails:
Sonic and Tails can take damage so long as they have at least one coin/ring in their possession. They can break bricks at all times. Sonic and Tails need ten rings/coins before they can collect higher-tiered powerups. Unlike their original games, Sonic and Tails can not drown when underwater.
Sonic and Tails can attain full running speed without holding down the RUN button. They can Spin Dash by Crouching.
Sonic cannot swim without the aid of a special Life Jacket powerup, which appears in areas where swimming is required to pass.
Sonic has the ability to skip off the surface of the water by running full-speed into a body of water. Hold down SHIFT to bounce high off the water.
Sonic can do a bounce attack by pressing DOWN+SHIFT while in mid-air. This attack is as lethal as Mario's spin jump, and also destroys bricks below.
Tails can fly by holding UP while pressing SHIFT rapidly. Be warned that Tails fatigues while flying, as indicated by a meter. When Tails totally fatigues, he will drop out of the air and will be unable to fly for a period of time.
Roll (and Protoman):
Roll can slide by pressing down+jump while on the ground.
Roll can gain a speed boost by jumping while sliding. This move is vital for crossing long pits
Arthur can double jump
Arthur can aim his weapons up and down
Link always has a shield. The shield quality is based on his current powerup form
Link can down thrust and up thrust while jumping. He cannot stomp so use the down thrust to strike enemies below him.
Vile can perform a dash by pressing down+jump. He can do this move mid-air.
Vile can release a ground projectile by pressing down+fire. Drains his ammo meter.
Vile can perform a powerful shoulder cannon blast by holding down fire. Drains a lot of ammo.
*Save system is disabled for now.
*World 6 access has been cut off for the time being, pending it being changed into its new form
*Simon Belmont and Ryu are playable, but are somewhat incomplete gameplay wise.
*SMW Koopas still imperfect
*Turrican grunts a little twitchy with standing on top collision. They appear in covenant assualt.
*Slopes still need work. Mario style sliding will be added when complete.
*Only the Yellow Switch Palace works. DO NOT ENTER ANY OTHER SWITCH PALACE OR ELSE THE GAME WILL MESS UP.
*Mushroom Blocks and SMB2 Bomb Plants have various issues at the moment.
*Sonic and Tails can get hung in the screen edge when Spin Dashing all the way to the edge. Jump and move repeatedly to recover.
*Collision detection still has flaws. Occasionally players may get stuck in the wall. Use F11 to suicide and start over. Sorry for the inconvenience.
*Various minor imperfections and glitches are about, this is still a very beta engine.
*Due to the sheer volume of feedback and limited resources to answer, all feedback regarding these known issues will receive no reply.
Projectile trajectory assistance by Kyle Smith.
Key configuration scripts by djrellik.
Ripped graphics from other games by me.
Halo graphics are from HALO ZERO by Dobermann Software, which includes Dobermann, Chainsaw, AlexTheBlind, 58, and Atomik. Used by permission.
Ripped Mario graphics courtesy of:
Mario Fan Games Galaxy (MFGG): http://www.mfgg.net
The Spriters Resource: http://www.spriters-resource.com
Liquid Shadow Man
Other sprite rippers & artists:
Koji Kondo (Super Mario Bros. series music)
Kazumi Totaka (Super Mario Land 2, Mario Paint music)
Yoko Shimomura (Kingdom Hearts, Kingdom Hearts II, and Super Mario RPG music)
Kenshi Yamamoto (Super Metroid music)
Koichi Sugiyama (E.V.O. music)
Yasuhiro Misawa, MASA (Dynasty Warriors 5 music)
Hitoshi Sakimoto (Gradius V, Final Fantasy XII music)
Marty O'Donnell, Michael Salvatori (Halo: Combat Evolved music)
Steve Vai (Halo 2)
Manami Matsumae, Ogeretsu Kun, Yoshihiro Sakaguchi (Mega Man 2 music)
Bobby Prince (DOOM music)
Asuka Ota & Hajime Wakai
Jun Senoue, Yutaka Minobe
McVaffe (Yoshi's Island Crystalline Caverns OCRemix)
Disco Dan (Mega Man 2 BubbleMan(wantstoget)FunkedUp OCRemix)
AmIEviL (Super Mario Bros. 3 Battle Rocks OCRemix)
ilp0 (Super Mario Bros. Moisturor OCRemix)
Special thanks to all that contributed to this project.
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