Review of Hubby The Clay Cube

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4th_dimention

Hubby The Clay Cube Review
By 4th_dimention on 19 March 2011


Pros: Consistent decent level design

Cons: Lives/Deaths system, back and forth platforms

Wellmeh

Hubby The Clay Cube.... ehhhhhhhhhh. Well you all expect me to make a full review so here we go.

The graphics were consistent, if a bit lazy. Sound was well just sound. It was a samey yyg-platformer, with a little issue in the back and forth platform department. If there is a real story going on I missed it, but it does seem to have a subtle progression in the worlds that tells a story. The interface works. So there you go review.


FINE FINE. I will say stuff. Uhhgggg
It's just that this game is a very bland platformer. There is nothing in particular that makes it special. It implements a very rigid form of the life system. Very similar to the Super Mario Bros system. However in those games, you get new lives for lots of things. In this game, it's impossible to get a new life on just one level. Five coins gives a new life, but there are never more than four on any level. And I am not complaining about difficulty, let me explain why.

Difficulty is not about how much time it takes, but how good you have to be to pull something off. Making me replay a bunch of levels I have already proven I can beat doesn't add to the game, and it doesn't create difficulty. It only generates artificial lengthening of the game, and annoyance. Even worse if there is something that tends to kill me, I get about three chances to get use to that part until I have to start the whole world over again, meaning I have to wait forever, and totally forget things I learned about the challenging bit by the time I get there.

The other big issue is the back and forth platforms. Sometimes it will carry me and sometimes it won't. So I land on one and expect it to carry me so I don't move. Consequently it decides it won't carry me and I have to fall onto a bunch of spikes. Conversely I expect it to drop me so I compensate by walking along with it, but then it is carrying me so I have just walked off the edge.

Other than those issues it's just a really boring platform game. There was one point where I said to myself this is where I would expect a new idea to show up. Instead I died and had to replay all the boring stuff I had already seen, WONDERFUL.

I have already related this to Super Mario Bros once. I would like to again return to that game and point out that it is constantly coming up with new objects in the world that keep the game spicy. This game attempts to fill a bunch of levels with clever level design and never new objects. It just won't work when your objects are: wall, enemy, door and key, moving platform, and player, and the game mechanic is simply: platform. There is simply no depth.

I was almost finished with the second world (I think) and I died so I decided to explore the menu and see if there was a difficulty I could turn down just so I could hurry up and be done with the game. But when I went to play I accidentally hit new game. Without any chance to save myself the game started at the beginning and I lost my progress. After that happened I called it quits.

I give this a three and I can't quite say it's worth your time to play. It doesn't have anything bad enough to make it a two. It really tries to be a real game, but <insert groan sounds>....... I got nothing. Don't play it unless you really like platformers.

  1. Ziax Games

    Ziax Games said about 1 year ago

    Thanks alot for the review!

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