Joystick Support example created by Alju5
Category: Other
Current rating
Added: 08 December 2010
Created by: Alju5
Version: 1
Game description: Joystick Support example is Mark Overmars Game Maker 8.0 data file that helps and teach you create your own system of joystick support! This is very simple but very successful so that it is adapts fast even ... (more)
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somegamedesi... said 2 months ago
I solved the problem already with replacing some of the code
/* the + pad
replace joystick_direction(1) with joysick_pov(1)
The case=joystick_direction so for + pad so replace case
case 101 = -1 stop
case 102 = 90 right
case 100 =270 left
case 104 = 0 up
case 98 =180 down
case 105 = 45 upright
case 103 =315 upleft
case 99 =135 downright
case 97 =225 downleft*/
somegamedesi... said 2 months ago
It's a good example,its a bit annoying esc doesnt close it before changing the global game settings or using backspace.
It might not work if scripts have been used
In my player object I had to change:
if !joystick_exists(1){script_execute(scr_moving)};
if joystick_exists(1){script_execute(scr_joystick)};
into
script_execute(scr_moving)
This example only doesn't support the + on the joystick
Alju5 said 10 months ago
Why "Escape" is giving another action? Because my "Joystick Support" buttons are like your finger which push the button on your keyboard. :) There are no obj_player actions defined on joystick again.
So as well this "Joystick Support" even should be possible imported to most of other game gmk. files easily and all games have a key like "Escape" too then my "Joystick Support" allows also to give "Escape" command with your joystick. :)
You can close this application with "Backspace" command! :)
Frolacosta said 12 months ago
You should let esc end the game...
My controller stopped working and i had to open task manager to end the game, which is a pain on vista.