Review of Tower_v1.1.2

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Hawk Industries

Tower_v1.1.2 Review
By Hawk Industries on 24 December 2007


Pros: the graphics, the sound, the game play, interface.

Cons: story, level design, control over dropping blocks to make a floor.

Great challenging game

The graphics were nice but distracting to the player this should not happen in a good quality but even no matter how fun the game is it should not try and grab their attention and make them loose track of the task they need to do but still have it fancy and challenging but so it doesn't grip on to the players attention and topple the task over. the sound could do with some effects like a block dropping and one like when it lands this could be variable operated to make sure that the sound has only been played once, how ever the music was catchy but disturbing the player does not have much of a chance of gripping on to the desired option in the menu this could be improved if the player were also able to control the lift vertically in movement the game play on the other hand yes it was challenging and you could add other things to make it harder but never should the gamer have too rely on perfect timing to get the perfect position so the stack doesn't wobble and toss and throw and sway and fall down but the player needs control over the crain entirely but to make it harder if that is really you want and you think it will lag difficulty and because this is taken away you are wrong you can always have it depend on the speed of the movement of the control that tends to cause the chain to sway and only when it gets slower and the player slows down willl the chain attatched to the crain object drop to the centre again and provide the challenge and chance of getting the block to drop at a certain position would be equal as the challenge so the challenge would be not to move too fast before dropping the block and physics so it gets chucked out of the crain and actually slips on the current angle of the crain peice which is attatched to the chain and if you really want you may add more of a choice like even 1 player or 2 player options like those would be fun for competition so it is done in turn order secondly something to have like a time trial mode where they have too see how much they can get done in a certain time limit and as the player progresses if he presses the button to measure how much progress he has made before seeing if he is worthy of moving on or if he is held back or if he has a choice of holding back and trying to do better instead of moving on and finally a continous mode where the room_height stretches as the player does better so you will need to use a view in this case so you make sure we can go as high as we can get until it topples over and we then may submit our names into the high score table if we loose or complete the game and manage to get a good enough score to earn a place on the high score table an option of submitting to a online high score table in your game window or submitting to a normal hgihscore table would be even nicer see it is all about choice and control and a good challenge to keep the player buissy.

  1. Hawk Industries

    Hawk Industries said over 4 years ago

    but the game play always needs to be fair and evenly balanced but there is a problem with evenly balancing things so you can litterally physicly balance them in a game like this.

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