Review of Squares by SyYnTh
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Overall Score
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Graphics
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Sound
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Gameplay
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Story
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Interface
Squares by SyYnTh Review
By Hokage on
07 August 2008
Pros: -The game is unique -No bugs to be fixed, game runs how it should -multiple difficulty levels -You know how much of your life you've wasted
Cons: -The objects that are avaliable for you to use are sometimes the same as obsticales and objects in the game. -The game is a bit too hard
Pretty good and unique game
Graphics: 7/10
Mostly taken from GM, but still look good and work perfectly for the game. Only bad thing about the graphics is that you may look exactly the same as another object depending on what color you pick.
Sound: 5/10
Not much variety here. I don't really remember the sounds... either there were none or maybe just a sound for when you failed miserably.
Gameplay: 7/10
The game plays how it should, is somewhat addictive, has some variety of different blocks, and it's great that even if you play enough to beat all difficulties, you can always try to beat your fastest times for hatever you'd like.
Story: 3/10
Well there was no story... but I guess there are a few levels in each difficulty, so that's story enough.
Interface: 6.5/10
Well there's nothing very complex about the interface, but it does the job. You can mostly see where you are (90-95% of the time) which in this case is all that matters.
Overall: 6.5/10
A nice unique game that you don't come across that often. There wasn't too much, or oo little of everything (so there weren't like pointless blocks added that wouldn't increase gameplay, and at the same time the # of levels/difficulties was good). only cons are really color confusion and how hard the game is... but you won't get so confused you'll lose due to the colors and the difficulty isn't way too hard, just slightly too hard, where you may (like me) beat easy and medium (and that's still hard) and though it's addictive you may get to the point where it's too hard to want to play. The Pros outway the cons though and you'll definetily know exactly how much time you've wasted!
Suggestions (other than what's above):
-Try to gradually get the player into the game... the first and second level were good difficulties, the third I think was too easy and didn't get you enough trampoline exposure, and the 4th level was much too hard for being in the "easy" category. As for medium the last 2 levels were a bit too hard and deserve to be in what I would call the "hard' category. As for levels in hard... well i never really got past the first part in the first level... I think it's just one step too hard. Don't take this too seriously though, today's gaming is far too easy and games seem to be made so that ppl beat them. I like the difficulty of games back in the SNES erray, while the NES erray was a bit too hard (but when a game is really short... then if it's not hard then you'll beat it too fast and you'll need another game). All in all it's a good game!
