Simple AI Example PRO created by Narzelm

Category: Utility

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    Narzelm

    Added: 27 July 2008
    Created by: Narzelm
    Version: 2

    Game description: A Simple AI Example I made using PRO. It requires PRO for full functionality. The AI in this GMK are meant be inactive until the Character collides with an invisible barrier, then they switch over to active ... (more)

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    Cadloc203

    AI Too Simple
    Added: 07 August 2008
    Created by: Cadloc203

    Pros: An OK example
    Cons: I guess that the AI is ok, but follow...


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    Comments

    1. Shockerz 6

      Shockerz 6 said 11 months ago

      Wow you are a good scripter now!

    2. MattWithers

      MattWithers said about 1 year ago

      can you make me a basic ai system, no animations, has an aggro range and follows you when you are in that range. its from top down, so no gravity is needed. Ive been using game maker for 4 years, but I never learned AI and how to make an inventory -_-

    3. Narzelm

      Narzelm said about 1 year ago

      Yes, I was a total noob back when I made this. Now, I can make an example containing gravity influenced AI that can chase you, lose sight, make occasional mistakes, speed up, slow down, find you by senses other then sight, run away in fear, multiple animations, complex functions, and a heck of a lot more to make a great AI for any kind of game.

    4. UV-Games

      UV-Games said about 1 year ago

      I just realised I downloaded this when I were totally noob 0_o

      Didnt even guess that I would be someday part of most powerful game maker community created by same guy who created this simple example...

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