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    templargfx

    Added: 13 January 2009
    Created by: templargfx
    Version: 0 (Incomplete)

    Game description: Play as an Elite Space Marine. Investigate the Space Hulk and find a way to destroy it. Darkness is not your only enemy, Genestealers lurk around every corner, and in every dark spot!

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    Comments

    1. Lari

      Lari said over 2 years ago

      I have that fundamental idea, that different weapons should have different purposes. Some are better in close corners some for long corridors, for example. Weapons can also be different that you should use them with different strategies cautiously or agressively chargeing. Or if simply some are better than others, better should be more expensive and there must be a system in game to collect these points. By my experience balancing is the most important and most difficult part in game makeing.

    2. Lari

      Lari said over 2 years ago

      I have recently made Space hulk inspired game "Sky terminator". If you wish you may check it out.

    3. Lari

      Lari said over 2 years ago

      I have some suggestions to balancing your game: Firstly, maybe there should be less genestealers, but they might be the more deadly, especially if they manage to surprize you. Then maybe shooting should be limited some how. Ammo limitation or jamming when too much shooting, I mean there was quite little to do as aiming allso is automatical and when you walk and shoot all the time, it is probably not the way you have thougt it to be. How about unamble to shoot when in melee.

    4. Lari

      Lari said over 2 years ago

      Well, graphic is excellent and so are animation and sounds and they create great terminator/marine stuff atmosphere. But in oridinar space hulk you commanded a squad and that was the point in game. Is there going to be a strategy element in this game? And then shooting, there seem not to be ammo limition nor jams or anything else to delimit shooting, so I shooted and shooted and shooted with assaultcannon...

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