Review of Grim Defender of the Cheerful Sky

  • Overall Score rating rating rating rating rating
  • Graphics rating rating rating rating rating
  • Sound rating rating rating rating rating
  • Gameplay rating rating rating rating rating
  • Story rating rating rating rating rating
  • Interface rating rating rating rating rating
yoshermon

Grim Defender of the Cheerful Sky Review
By yoshermon on 14 March 2009


Pros: The graphics were smooth and well blended, the music was nice and didn't get too annoying, it let you play music from a CD player, the randomized enemies are pretty cool, the gameplay is fast paced and smooth.

Cons: No story, no menu so it starts you right off in the game with no instruction, gets pretty hard after you unlock 5-6 enemies, the background on the instructions is very bland.

Very chaotic, great for hardcore players!

This is an amazing work in progress, one that could match the WIP "ghoster" in graphics, gameplay and style. I will be rating out of 4 instead of 5 stars since the rating system is bugged and 4 stars is all it gives me to rate with.

Graphics: The graphics in this game were very nice. The character and enemies were simple sprites but had very nice effects around them that really brought them to life. If you press escape, you'll be brought to an incomplete pause menu that is very professional looking.
Overall, I give the graphics a 4/4.

Sound: The music in this game was pretty nice. It matched the gameplay well and wasn't very annoying. There weren't many sound effects but the fact that you can play music from your computer's CD player makes up for that with interest.
I give the sound a 3.5 out of 4.

Gameplay: The gameplay in here is pretty solid. You play as a little square guy with a jetpack who has to kill all of these random shapes with a sword and a lazer. It starts out simple with only one or two enemies attacking you at a time, but as you progress you unlock harder and meaner enemies and it starts getting very hard.
With that in mind, I feel the gameplay deserves a 3.8.

Story: The lack of story really hollows out the feel to this game, and there's not much else to say.
0.3/4.

Interface: The GUI in this game reallly helped bring it to life. You have a life system (if you've played many tutorial rips you'd know how annyoing lives can get when used improperly), but it has a twist. Whenever you get hurt, instead of a lifebar going down (another dread to someone who's played a lot of first timer's games) the life itself shrinks! Along with a lazer and sword, you get a sheild that makes you invincible for a short time. That time is measured on your current life, where it starts counting down how much time you have left.
So, due to the compactness and charm of the interface, albeit with the incomplete pause menu, I give this category a 3.6 out of 4.

It's hard to give a final overall rating to a game, especially if it's a work in progress. But this game has tons of potential and is a lot of fun at the same time, so I'll give it a 3.5 out of 4. For now, anyway. wink

  1. Campadrenalin

    Campadrenalin said over 3 years ago

    Thanks a million, Yoshermon! I'm glad you liked it, especially the music I made! I will add a menu and a story, both of which will hopefully be up to my perfectionist standards. One of the ideas I hoped to get across in the graphics (but couldn't due to speed limitations) is that the black stuff around the enemies is actually the "other world" bleeding through, with patterns and stuff revealing all those regions to be revelations into the same image...

    But it ran too slow :(

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