PSB-Physics Open Source created by Green_Meteor_Team
Category: Other
Current rating
Added: 15 March 2009
Created by: Green_Meteor_Team
Version: 1
Game description: UPDATE!: GM8 Has mask handling that was causing points to slip through walls, this has been resolved in scr_eulerintegrate() 11/17/10 Pressure Soft Body physics are a new and improved way to model a ... (more)
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KLIX said 1 day ago
you should make a platformer version of this with sprite that floats in the center of the blob
twanderoo said 8 months ago
wow! how did u do that? really great! ;)
Green_Meteor... said over 2 years ago
Yes but the biggest annoyance is probably that there is currently no calculation for the center of the blob.
You could create an instance called obj_jump or something; then you can use the create event of it to do something like:
with(obj_point){
vy -= jump_speed;
}
From there you could make jump speed stronger if the point is closer to obj_jump and you'd get a more fluid jump.
joshuaj25 said over 2 years ago
Is it possible to add controls to the blobs so they can jump, etc? I want to go with your offer of making a blob-man thing :P