• Add As Favourite
  • Report This Game
  • Send to a friend
  • Current rating
    • Currently 4.1/5 Stars.
    Green_Meteor_Team

    Added: 15 March 2009
    Created by: Green_Meteor_Team
    Version: 1

    Game description: UPDATE!: GM8 Has mask handling that was causing points to slip through walls, this has been resolved in scr_eulerintegrate() 11/17/10 Pressure Soft Body physics are a new and improved way to model a ... (more)

    • Submit Game to Digg
    • Submit this game to Delicious
    • Submit Game to Reddit
    • Submit Game to Blinklist
    • Submit Game to Facebook

    Reviews

    • Overall Score rating rating rating rating rating
    • Graphics rating rating rating rating rating
    • Sound rating rating rating rating rating
    • Gameplay rating rating rating rating rating
    • Story rating rating rating rating rating
    • Interface rating rating rating rating rating

    This Game Has No Reviews.

    More Games By This Creator

    Page 1/3

    • Previous
    • Next

    Comments

    1. KLIX

      KLIX said 1 day ago

      you should make a platformer version of this with sprite that floats in the center of the blob

    2. twanderoo

      twanderoo said 8 months ago

      wow! how did u do that? really great! ;)

    3. Green_Meteor_Team

      Green_Meteor... said over 2 years ago

      Yes but the biggest annoyance is probably that there is currently no calculation for the center of the blob.

      You could create an instance called obj_jump or something; then you can use the create event of it to do something like:
      with(obj_point){
      vy -= jump_speed;
      }

      From there you could make jump speed stronger if the point is closer to obj_jump and you'd get a more fluid jump.

    4. joshuaj25

      joshuaj25 said over 2 years ago

      Is it possible to add controls to the blobs so they can jump, etc? I want to go with your offer of making a blob-man thing :P

    Disabled