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    GameFamousGuru

    Added: 24 June 2009
    Created by: GameFamousGuru
    Version: 1 (Incomplete)

    Game description: I don't know why, but this program doesn't work. It's a weird error (yes the game is written in code, but at least it's Lite edition). The program is small, so the error should be easy to find. If there i... (more)

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    Comments

    1. Turtles

      Turtles said over 2 years ago

      if (x == 0 && y == 448)
      {
      sType = "cowbell10";
      }
      This would take more time though, but I don't see what's wrong with the code you already have and still it doesn't work...

    2. Turtles

      Turtles said over 2 years ago

      I don't see any mistakes there... Try recoding it, things don't always work on the first try for me either. If it doesn't work, in the room creation code write in:
      instance_create(x/*The x position of the note that doesn't work here*/,y/*The y position of the note that doesn't work here*/,obj_note/*The name of the note object*/);
      If all that fails, then test both x and y for each note specifically without the layerr and type strings. For example:

    3. GameFamousGuru

      GameFamousGuru said over 2 years ago

      huh? Oh yes, I know. The bad notes can be replaced by the good note and no modification is needed. Just make sure the good note is in the same place that the bad notes were. The good notes won't make sound even though they are programmed to.

    4. Turtles

      Turtles said over 2 years ago

      Oh I found the message when you press the bad notes. But you didn't add any actions at all there!

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