Review of Multi-floor FPS Engine (TECH DEMO)
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Overall Score
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Graphics
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Sound
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Gameplay
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Story
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Interface
Multi-floor FPS Engine (TECH DEMO) Review
By mcoot on
25 August 2007
Pros: Very good tech. Potential for a good game.
Cons: Very blank-looking. Nothing to do but walk around. Doors and ramps were buggy. Annoying walking sound.
NOT GREAT, BUT OK
This game disappointed me. It had nice 3D environments (even if there were only 2), but I wish that some of the things had a bit more texture. The ceilings were the same as the sky (though some of it was blue). It has potential for a fun game, even though this 'tech demo' is rather boring.
Work at it! Don't give up on this PehJota. Make it into a real game!

PehJota said over 4 years ago
also, this is just an engine, so yeah, there's not really much to do. this could be used to make a real game though (which i plan on doing eventually). and i fixed the ramp bug, added grenades and sticky bombs, and added an options panel where you can turn down the volume so you don't hear the annoying walking sound (which i made in about 10 minutes).
PehJota said over 4 years ago
that's not really the point of this tech demo. the point is to show the engine itself. the graphics can be anything, and any graphics can be applied to any engine (which is just the programming).
and for the jumping/falling... my fall code came first, then i basically copied it and used it as the jump code. all the code is in my other, open-source engine (basic 2-floor). if you want, i could send you the code i used in multi-floor fps, it's much better than the code from my other engine.
mcoot said over 4 years ago
...floor is too, but I don't know) are textured. Just do something similar to the other things and it will look a lot more interesting. Oh and HOW DO YOU MAKE FPS PLAYERS JUMP! I've seen all kinds of code for it, but my character won't come down, he just keeps going up! How do you make him come down?
mcoot said over 4 years ago
Well at the moment, the ceilings and sky are just one colour. To texture them you need to use an interesting background/sprite rather than a colour. there are functions for this (background_get_texture(back) or sprite_get_texture(sprite)). Then use it for your 3d primitives/models. Lighting makes different parts of the scenery look brighter than others, or just makes the whole thing look dark/bright. More interesting graphics basicly means put texture into everything. The walls(I think the...