Games By This Creator

  1. -parallel-
    -parallel-
    By Kauru Dianne
    • Rating: 4.0/5 Stars.
  2. Spehs Mureens
    Spehs Mureens
    By Kauru Dianne
    • Rating: 3.0/5 Stars.
  3. Skelly, Zombie Slayer
    Skelly, Zomb...
    By Kauru Dianne
    • Rating: 4.125/5 Stars.
  4. Skorukan's Quest
    Skorukan's Q...
    By Kauru Dianne
    • Rating: 3.4286/5 Stars.
  5. Asteroids [classic]
    Asteroids [c...
    By Kauru Dianne
    • Rating: 3.0/5 Stars.
  6. Cyber War
    Cyber War
    By Kauru Dianne
    • Rating: 2.0/5 Stars.

Reviews By This Member

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Kauru Dianne

Well done
Game: Artillary Sh...
Added: 14 March 2009
Created by: Kauru Dianne

Pros: Solid gameplay with decent sound effects
Cons: very simple graphics and a lack of co...

Comments By This Member

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about 1 year ago Kauru Dianne commented on the game Pixelated Mayhem*ABANDONED*

Nicely done, however with much room for improvement. I do like your blood effects and gibs, they remind my of some of my earlier works, and the overall gameplay is solid. A few fixes here and there should make this a very presentable game. Fix some collision issues with the player, make the screen a bit more focused on the player, and get some better music. After that, just keep working on it. Never feel discouraged, learn from mistakes, and keep on making games. ^^

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over 2 years ago Kauru Dianne commented on the game CAVE: A Horror Adventure

This, sir, is a work of genius. While the gameplay itself is somewhat dull, the atmosphere and suspense you create is incredible. Never before were little yellow dots so frightening, and I must say the ending is equally unsettling. Good job.

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over 2 years ago Kauru Dianne commented on the game Rhetoric

Wow... very interesting. I like the style and the puzzly difficulty... only I think the way your character slides around and accelerates is a little off...

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over 2 years ago Kauru Dianne commented on the game Mr Yuck Gets A Drivers Licence

Okay... I can see what you're going for, but there's one MAJOR flaw... You obviously didn't center the car sprite properly, leaving the 'center' of the image in the upper left corner. This means those orbs that you send towards the player are aimed in the upper left corner of his sprite, which in this case means that if the player stays still in the starting position, he'll never get touched. I sat there and racked up about 2000 pts by not moving...