Games By This Creator

  1. Sonic 360 2d Wave Ocean
    Sonic 360 2d...
    By NickTheFox
    • Rating: 3.4286/5 Stars.
  2. Megaman X- Robot Assault
    Megaman X- R...
    By NickTheFox
    • Rating: 3.5833/5 Stars.
  3. Sonic Timeless Hero
    Sonic Timele...
    By NickTheFox
    • Rating: 3.8333/5 Stars.
  4. Sonic World Demo 3
    Sonic World ...
    By NickTheFox
    • Rating: 3.6154/5 Stars.
  5. Sonic World Demo #2
    Sonic World ...
    By NickTheFox
    • Rating: 3.5833/5 Stars.
  6. Sonic World Demo #1 *don't Play*
    Sonic World ...
    By NickTheFox
    • Rating: 3.3333/5 Stars.

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NickTheFox

Review of the Bomb Game
Game: Bomb Game De...
Added: 13 August 2009
Created by: NickTheFox

Pros: It's fun blowing stuff up!
Cons: Gets boring after a while.

Comments By This Member

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8 months ago NickTheFox commented on the member Lou3797

Haha, me and my forgetting of THE FRIGGEN PASSWORDS ASPASKFOAFSOA lol, TIME TO LEARN JAVA

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about 1 year ago NickTheFox commented on the game Sonic World Demo 3

that reminds me: TWO YEARS AND NO FOURTH DEMO?!?!?!!?!? I should fix that...

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about 1 year ago NickTheFox commented on the game Sonic World Demo 3

.:CONTINUED:. The lack of the "splash" screen is because I wasn't using the one given in the engine (this game is old and I've learned A LOT in those 2 years) and the splash screen required some work on it that I was unable to figure out before. The loading is probably because of my insufficient boss design (trust me, it was bad, it required like 30 objects for me to get it working how I wanted) Thanks for the comment. I appreciate the criticism (even if it is on a 2 year old game)

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about 1 year ago NickTheFox commented on the game Sonic World Demo 3

@ Team Black, they ARE NOT Sonic 1 controls. They are the controls used for Sonic 2 and up. You CAN spindash, UNLIKE Sonic 1. My choices in title and boss music (same music derp) were bad, but the zone theme is from Knuckles Chaotix (although it's a fan remix), and that game's soundtrack was wonderful. It's because I only used the music in the engine. The level design would have been better if I hadn't relied on making the player take blind jumps and reused the same design scheme.