Games By This Creator

  1. Multi-floor Fps Engine (tech Demo)
    Multi-floor ...
    By PehJota
    • Rating: 3.4894/5 Stars.
  2. Basic 2-floor Fps Engine (open-source)
    Basic 2-floo...
    By PehJota
    • Rating: 3.5238/5 Stars.
  3. Platform Game
    Platform Game
    By PehJota
    • Rating: 2.3333/5 Stars.
  4. Dodgeball V3.0
    Dodgeball V3.0
    By PehJota
    • Rating: 2.8235/5 Stars.

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PehJota

Great Game
Game: A Day in the...
Added: 23 July 2007
Created by: PehJota

Pros: awesome graphics, reminds me of stick...
Cons: not many surprises, gets kinda boring...

Comments By This Member

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over 3 years ago PehJota commented on the game Basic 2-Floor FPS Engine (OPEN-SOURCE)

My other engine (http://www.yoyogames.com/games/show/9086) is now open source! It has support for multiple floors, much more realistic physics, and grenades and sticky bombs.

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over 3 years ago PehJota commented on the game Multi-floor FPS Engine (TECH DEMO)

I'm not providing any documentation or support for this. I have moved on from Game Maker since I made this, so I'm not even using this engine myself. Look at all the objects in the rooms I provided, and learn from these to help you use this. And if you do use this in a game, send me a message here! I'd like to see it :)

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over 3 years ago PehJota commented on the game Multi-floor FPS Engine (TECH DEMO)

Now open-source! There are executables and gmks for two builds, 0.1.3.8 and 0.1.3.9. I don't remember the difference between the two builds though, but I did notice I apparently took out the grenade/sticky bomb pickups in 0.1.3.9. This is NOT an easy engine to use. It uses objects as "stacks" of floors. These objects have a variable for the number of floors and variables for the heights of each floor.

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over 3 years ago PehJota commented on the game Multi-floor FPS Engine (TECH DEMO)

Hint on jumping: jumping and gravity are the same thing, use acceleration to change a vertical velocity (how fast the player moves up or down). Then you can check the velocity when the player hits the floor and kill the player if they land hard enough.