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over 2 years ago SwordsaintKyo commented on the game Nimbus Sky Princess
The contest rules only stated the maximum screen resolution allowed, so anything at or below it was acceptable. Since we only started developing the game 2 months before the deadline, a smaller resolution allowed us to get more done faster.
over 2 years ago SwordsaintKyo commented on the game Nimbus Sky Princess
Thanks again everyone for the feedback. We are working on multiple projects at the moment, but there will be an Extended version of Nimbus released in the near future (month or two) with 2 more stages, a few weapons that didn't make it into the contest release, and a second playable ship type. I will try to get videos for Nimbus Sky Princess EX up on youtube in a few weeks.
over 2 years ago SwordsaintKyo commented on the game Nimbus Sky Princess
Thanks for the comments. The clinging enemy is not a bug. Just double tap left or right to use your shield and push them off. This weekend I will add a self destruct timer on to them if they cling to you for a few seconds and you haven't pushed them off.
over 2 years ago SwordsaintKyo commented on this review on the game Nimbus Sky Princess
Thanks a bunch for the feedback. Difficulty level was a major concern during the development. For the most part it is set to a middle ground for the competition, but a later iteration of the game will try to address the handling of difficulty with something hopefully more interesting then a difficulty select at the start screen. Scaling up as you successfully defeat enemies and resetting upon surviving the emergency death event.


AtomicRabbit
said about 1 year ago
Can you explain me how did you do the parallax ???
AtomicRabbit
said about 1 year ago
Can you explain me how did you do the parallax ???
diddyking
said over 2 years ago
Ive found a glitch in ur game. If you have an enemie clinging to you at the end of the 1st level, the second level has no enemies!
makengames
said over 2 years ago
hey will you teach me how to make a game like this? i am also sending u a message just in case you dont read this.