robert10000
Name: robert summers
Age: 18
Location: idk
Description: Pi is likes the matrix
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Some of my games are 3 and 2d some are both
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I will make a game called supergames they have the best games in
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Please Play as many of my games as you like.
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Some of my games dont show but they only do on me page but please play em THANKS.!!
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Please give credit for examples that i make if used.
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Please don't forget to rate all of my games.
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Some of my examples have been lost but also please help me with some of these games and tell me how i can make them better. Thanks. Sometimes i improve my games.
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But please rate them and play them amap.
AS MUCH AS POSSIBLE.
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Pi = 3.1415926535 8979323846 2643383279 5028841971 6939937510 5820974944 5923078164 0628620899 8628034825 3421170679 8214808651 3282306647 0938446095 5058223172 5359408128 4811174502 8410270193 8521105559 6446229489 5493038196 4428810975 6659334461 2847564823 3786783165 2712019091 4564856692 3460348610 4543266482 1339360726 0249141273 7245870066 0631558817 4881520920 9628292540 9171536436 7892590360 0113305305 4882046652 1384146951 9415116094 3305727036 5759591953 0921861173 8193261179 3105118548 0744623799 6274956735 1885752724 8912279381 8301194912 9833673362 4406566430 8602139494 6395224737 1907021798 6094370277 0539217176 2931767523 8467481846 7669405132 0005681271 4526356082 7785771342 7577896091 7363717872 1468440901 2249534301 4654958537 1050792279 6892589235 4201995611 2129021960 8640344181 5981362977 4771309960 5187072113 4999999
Here are some slang words
AFAIK: As Far As I Know
AFK: Away From Keyboard
ASAP: As Soon As Possible
ASL: Age, Sex, Location
ATK: At The Keyboard
ATM: At The Moment
A3: Anytime, Anywhere, Anyplace
BAK: Back At Keyboard
BBL: Be Back Later
BBS: Be Back Soon
BFN/B4N: Bye For Now
BRB: Be Right Back
BRT: Be Right There
BTW: By The Way
B4N: Bye For Now
CU: See You
CUL8R: See You Later
CYA: See You
FAQ: Frequently Asked Questions
FC: Fingers Crossed
FWIW: For What It's Worth
FYI: For Your Information
GAL: Get A Life
GG: Good Game
GMTA: Great Minds Think Alike
GR8: Great!
G9: Genius
IC: I See
ICQ: I Seek you (also a chat program)
ILU: I Love You
IMHO: In My Honest/Humble Opinion
IMO: In My Opinion
IOW: In Other Words
IRL: In Real Life
KISS: Keep It Simple, Stupid
LDR: Long Distance Relationship
LOL: Laughing Out Loud
LTNS: Long Time No See
L8R: Later
MTE: My Thoughts Exactly
M8: Mate
NRN: No Reply Necessary
OIC: Oh I See
PRT: Party
PRW: Parents Are Watching
QPSA?: Que Pasa?
ROFL: Rolling On The Floor Laughing
ROFLOL: Rolling On The Floor Laughing Out Loud
SK8: Skate
THX: Thank You
TTFN: Ta-Ta For Now!
TTYL: Talk To You Later
U: You
U2: You Too
U4E: Yours For Ever
WB: Welcome Back
WTF: What The F...
WTG: Way To Go!
WUF: Where Are You From?
W8: Wait...
7K: Sick
:-D Laugher
Smiling
:-) Smiley
(-: Also smiling
:) Smiling without a nose
:' ) Happy and crying
:-( ) Smiling with mouth open
Smiley
8-) Smiling with glasses
[:-) Smiling with walkman
:-)8 Smiling with bow tie
{:-) Smiling with hair
d:-) Smiling with cap
C|:-) Smiling with top hat
(:-) Smiling with helmet
:-)= Smiling with a beard
&:-) Smiling with curls
#:-) Smiling with a fur hat
Flirting
;-) Twinkle
;) Twinkle, without nose
:-* Kiss
@}--\------,--- A rose
Angry/unhappy
:-( Sad
:( Sad, without nose
:'-( Crying
:-c Unhappy
:-|| Angry
:-(0) Shouting
:-< Cheated
:'-( Crying
:-( Very angry
Emotional
:-O Wow
:-| Determent
:-* Bitter
O :-) An angel
:-9 Salivating
:-|/:-I No face/poker face
:-<> Surprised
%-6 Not very clever
:-( ) Shocked
:-~) Having a cold
:-o zz Bored
:-\ Sceptical
: @ Shouting
:-o Appalled
:-X Not saying a word
|-I Sleeping
|-O Snoring
%-} Intoxicated
:-v Talking
:-w Talking with two tongs
Look
B-) Sunglasses
B:-) Sunglasses on head
8:-) Glasses on head
{:-) Toupee
}:-( Toupee blowing in the wind
=|:-)= Uncle Sam
<:-| Monk / Nun
:^) Broken nose
-:-) Punk
@:-) Using a turban
:=) Two noses
:-# Razes
<|-) Chinese
:-{) With a moustache
:-{} Lip stick
:-Q Smoking
:-? Smoking a pipe
This makes a tic tac toe game using notepad paste the below:
@echo off
title ScrewTheLotOfYou's Tic Tac Toe
title Noughts and Crosses
setlocal enabledelayedexpansion
::~ ^^^ Stops all commands appearing on screen, sets the title and enables the use of ! for environment variable
:menu
cls
echo Main Menu
echo To Play A 1-Player Game, Enter 1
echo To Play A 2-Player Game, Enter 2
echo To Exit, Enter 3
set /p menu=
if not defined menu goto menu
if /i %menu% equ 1 (
set menu=
cls
goto 1p
)
if /i %menu% equ 2 (
set menu=
cls
goto 2p
)
if /i %menu% equ 3 (
goto end
)
set menu=
goto menu
::~ ^^ The menu system, gives all the options, allows the user to input a number using "set /p menu="
:~ If the user didn't enter a value, it 'goto's back to ask again.
::~ Checks the Menu variable, tests to see if it matches 1, 2 or 3, then 'goto's the appropriate place.
:1p
set turns=0
set x1=0
set x2=0
set x3=0
set x4=0
set x5=0
set x6=0
set x7=0
set x8=0
set x9=0
set o1=0
set o2=0
set o3=0
set o4=0
set o5=0
set o6=0
set o7=0
set o8=0
set o9=0
::~ Sets the number of turns taken so far to 0
::~ Sets all the places on the noughts and crosses grid to 0
set d1=1
set d2=2
set d3=3
set d4=4
set d5=5
set d6=6
set d7=7
set d8=8
set d9=9
::~ Sets the display characters for game to their appropriate number
set rnumber=%random%
set rnumber2=%rnumber%
set /a rnumber= %rnumber% / 2
set /a rnumber= %rnumber% * 2
::~ Sets a variable "rnumber" to a random number
::~ Sets a variable "rnumber2" to the same number as "rnumber"
::~ Divides "rnumber" by two, then multiplies by two.
::~ If the number was even, it would be equal to "rnumber2", if it was odd it would end up one less than "rnumber2"
::~ This is the method I use to create a 50% chance, as there's a 50% that a random number will be odd or even
if %rnumber%==%rnumber2% (
echo Crosses go first
echo You are noughts
pause>nul
set rnumber=
set rnumber2=
set go=1xgame
goto 1display
) else (
echo Noughts go first
echo You are noughts
pause>nul
set rnumber=
set rnumber2=
set go=1ogame
goto 1display
)
::~ This tests to see if the numbers are equal, then sets the "go" variable to whichever possibility came out and deletes the "rnumber" variables
::~ Then 'Goto's the display
:1display
cls
echo %d1% %d2% %d3%
echo %d4% %d5% %d6%
echo %d7% %d8% %d9%
if /i %turns% equ 9 (goto draw)
echo.
echo Your Turn
echo.
goto %go%
::~ ^^ Displays the current status of each place in the grid. At the start these will all just be numbers.
::~ Checks that the turns hasn't reach nine. If it has, all the spaces on the grid have been used up and nobody has won, so the game is a draw.
:1ogame
echo Choose the number of the space you'd like to choose
set guess=
set /p guess=
if not defined guess goto 1display
set guess=%guess:~0,1%
if /i not %guess% leq 9 goto 1display
if /i not %guess% gtr 0 goto 1display
if /i !d%guess%! neq %guess% goto 1display
goto 1o%guess%
::~ Asks the user to input the number of the space they want to choose and allows them to using "Set /p"
::~ If the user didn't input or entered something that wasn't a number between 1 and 9, it 'goto's back, to ask again
::~ Checks that the number hasn't been already chosen by checking that !d%guess%! is equal to guess. This works becauseif the user guesses 1, d1 should equal 1.
::~ If it has already been chosen, d1 would be a O or a X, so it would not be equal.
::~ 'Goto's the number chosen.
:1o1
set o1=1
set x1=1000
set d1=O
goto 1oprocess
:1o2
set o2=10
set x2=1000
set d2=O
goto 1oprocess
:1o3
set o3=100
set x3=1000
set d3=O
goto 1oprocess
:1o4
set o4=1
set x4=1000
set d4=O
goto 1oprocess
:1o5
set o5=10
set x5=1000
set d5=O
goto 1oprocess
:1o6
set o6=100
set x6=1000
set d6=O
goto 1oprocess
:1o7
set o7=1
set x7=1000
set d7=O
goto 1oprocess
:1o8
set o8=10
set x8=1000
set d8=O
goto 1oprocess
:1o9
set o9=100
set x9=1000
set d9=O
goto 1oprocess
::~ The space of the number chosen on the display grid is changed to the correct letter (X or O) and a number is added to the %x-% grid and the %o-% grid.
::~ These two grids are used to work out whether someone has won, and allows the computer to work out which place to go next.
:1oprocess
set /a line1= %o1% + %o2% + %o3%
if /i %line1% equ 111 (goto owin)
set /a line2= %o4% + %o5% + %o6%
if /i %line2% equ 111 (goto owin)
set /a line3= %o7% + %o8% + %o9%
if /i %line3% equ 111 (goto owin)
set /a line4= %o1% + %o5% + %o9%
if /i %line4% equ 111 (goto owin)
set /a line5= %o3% + %o5% + %o7%
if /i %line5% equ 111 (goto owin)
set /a line6= %o1% + %o4% + %o7%
if /i %line6% equ 3 (goto owin)
set /a line7= %o2% + %o5% + %o8%
if /i %line7% equ 30 (goto owin)
set /a line8= %o3% + %o6% + %o9%
if /i %line8% equ 300 (goto owin)
::~ This section of code adds up all of the possible winning combinations on the %o-% grid i.e. each row, column and diagional, to check if the player has got three Os in a row. If so 'goto's the owin section.
set go=1xgame
set guess=
set /a turns= %turns% + 1
goto 1display
::~ Sets the go to the computer's and adds one to the number of turns taken
::~ 'Goto's the display.
:1xgame
set /a line1= %x1% + %x2% + %x3%
if /i %line1% equ 11 (
set guess=3
goto 1ac
)
set /a line1= %x1% + %x2% + %x3%
if /i %line1% equ 101 (
set guess=2
goto 1ac
)
set /a line1= %x1% + %x2% + %x3%
if /i %line1% equ 110 (
set guess=1
goto 1ac
)
set /a line1= %x4% + %x5% + %x6%
if /i %line1% equ 11 (
set guess=6
goto 1ac
)
set /a line1= %x4% + %x5% + %x6%
if /i %line1% equ 101 (
set guess=5
goto 1ac
)
set /a line1= %x4% + %x5% + %x6%
if /i %line1% equ 110 (
set guess=4
goto 1ac
)
set /a line1= %x7% + %x8% + %x9%
if /i %line1% equ 11 (
set guess=9
goto 1ac
)
set /a line1= %x7% + %x8% + %x9%
if /i %line1% equ 101 (
set guess=8
goto 1ac
)
set /a line1= %x7% + %x8% + %x9%
if /i %line1% equ 110 (
set guess=7
goto 1ac
)
set /a line1= %x1% + %x5% + %x9%
if /i %line1% equ 11 (
set guess=9
goto 1ac
)
set /a line1= %x1% + %x5% + %x9%
if /i %line1% equ 101 (
set guess=5
goto 1ac
)
set /a line1= %x1% + %x5% + %x9%
if /i %line1% equ 110 (
set guess=1
goto 1ac
)
set /a line1= %x3% + %x5% + %x7%
if /i %line1% equ 11 (
set guess=3
goto 1ac
)
set /a line1= %x3% + %x5% + %x7%
if /i %line1% equ 101 (
set guess=5
goto 1ac
)
set /a line1= %x3% + %x5% + %x7%
if /i %line1% equ 110 (
set guess=7
goto 1ac
)
set /a line1= %x1% + %x4% + %x7%
if /i %line1% equ 2 (
if /i %d1% equ 1 (
set guess=1
goto 1ac
)
if /i %d4% equ 4 (
set guess=4
goto 1ac
)
if /i %d7% equ 7 (
set guess=7
goto 1ac
)
)
set /a line1= %x2% + %x5% + %x8%
if /i %line1% equ 20 (
if /i %d2% equ 2 (
set guess=2
goto 1ac
)
if /i %d5% equ 5 (
set guess=5
goto 1ac
)
if /i %d8% equ 8 (
set guess=8
goto 1ac
)
)
set /a line1= %x3% + %x6% + %x9%
if /i %line1% equ 200 (
if /i %d3% equ 3 (
set guess=3
goto 1ac
)
if /i %d6% equ 6 (
set guess=6
goto 1ac
)
if /i %d9% equ 9 (
set guess=9
goto 1ac
)
)
::~ ^^^ These sections add up all the %x-% grid and checks to see if there is a way the computer can win this turn.
::~ If so, it sets the guess to the correct number and 'goto's the 1ac section.
set /a line1= %o1% + %o2% + %o3%
if /i %line1% equ 11 (
set guess=3
goto 1ac
)
set /a line1= %o1% + %o2% + %o3%
if /i %line1% equ 101 (
set guess=2
goto 1ac
)
set /a line1= %o1% + %o2% + %o3%
if /i %line1% equ 110 (
set guess=1
goto 1ac
)
set /a line1= %o4% + %o5% + %o6%
if /i %line1% equ 11 (
set guess=6
goto 1ac
)
set /a line1= %o4% + %o5% + %o6%
if /i %line1% equ 101 (
set guess=5
goto 1ac
)
set /a line1= %o4% + %o5% + %o6%
if /i %line1% equ 110 (
set guess=4
goto 1ac
)
set /a line1= %o7% + %o8% + %o9%
if /i %line1% equ 11 (
set guess=9
goto 1ac
)
set /a line1= %o7% + %o8% + %o9%
if /i %line1% equ 101 (
set guess=8
goto 1ac
)
set /a line1= %o7% + %o8% + %o9%
if /i %line1% equ 110 (
set guess=7
goto 1ac
)
set /a line1= %o1% + %o5% + %o9%
if /i %line1% equ 11 (
set guess=9
goto 1ac
)
set /a line1= %o1% + %o5% + %o9%
if /i %line1% equ 101 (
set guess=5
goto 1ac
)
set /a line1= %o1% + %o5% + %o9%
if /i %line1% equ 110 (
set guess=1
goto 1ac
)
set /a line1= %o3% + %o5% + %o7%
if /i %line1% equ 11 (
set guess=3
goto 1ac
)
set /a line1= %o3% + %o5% + %o7%
if /i %line1% equ 101 (
set guess=5
goto 1ac
)
set /a line1= %o3% + %o5% + %o7%
if /i %line1% equ 110 (
set guess=7
goto 1ac
)
set /a line1= %o1% + %o4% + %o7%
if /i %line1% equ 2 (
if /i %d1% equ 1 (
set guess=1
goto 1ac
)
if /i %d4% equ 4 (
set guess=4
goto 1ac
)
if /i %d7% equ 7 (
set guess=7
goto 1ac
)
)
set /a line1= %o2% + %o5% + %o8%
if /i %line1% equ 20 (
if /i %d2% equ 2 (
set guess=2
goto 1ac
)
if /i %d5% equ 5 (
set guess=5
goto 1ac
)
if /i %d8% equ 8 (
set guess=8
goto 1ac
)
)
set /a line1= %o3% + %o6% + %o9%
if /i %line1% equ 200 (
if /i %d3% equ 3 (
set guess=3
goto 1ac
)
if /i %d6% equ 6 (
set guess=6
goto 1ac
)
if /i %d9% equ 9 (
set guess=9
goto 1ac
)
)
::~ This section checks that there is no way the noughts can win next turn by adding up the %o-% grid. If so it sets the guess to the right number and 'goto's 1ac.
set guess=%time:~9,1%
::~ If there is no way that the computer OR the player can win next turn, the computer chooses a random number as its guess. The random number I use is the millisecond digit of the clock.
:1ac
if /i %guess% equ 0 goto 1display
echo !d%guess%!
if /i NOT !d%guess%!==%guess% goto 1display
goto 1x%guess%
::~ Checks that the place hasn't already been taken (as explained above) and 'goto's the corresponding place below.
:1x1
set x1=1
set o1=1000
set d1=X
goto 1xprocess
:1x2
set x2=10
set o2=1000
set d2=X
goto 1xprocess
:1x3
set x3=100
set o3=1000
set d3=X
goto 1xprocess
:1x4
set x4=1
set o4=1000
set d4=X
goto 1xprocess
:1x5
set x5=10
set o5=1000
set d5=X
goto 1xprocess
:1x6
set x6=100
set o6=1000
set d6=X
goto 1xprocess
:1x7
set x7=1
set o7=1000
set d7=X
goto 1xprocess
:1x8
set x8=10
set o8=1000
set d8=X
goto 1xprocess
:1x9
set x9=100
set o9=1000
set d9=X
goto 1xprocess
::~ This section, as for the noughts, changes the display character of the chosen place, and adds numbers to the %x-% grid.
:1xprocess
set /a line1= %x1% + %x2% + %x3%
if /i %line1% equ 111 (goto xwin)
set /a line2= %x4% + %x5% + %x6%
if /i %line2% equ 111 (goto xwin)
set /a line3= %x7% + %x8% + %x9%
if /i %line3% equ 111 (goto xwin)
set /a line4= %x1% + %x5% + %x9%
if /i %line4% equ 111 (goto xwin)
set /a line5= %x3% + %x5% + %x7%
if /i %line5% equ 111 (goto xwin)
set /a line6= %x1% + %x4% + %x7%
if /i %line6% equ 3 (goto xwin)
set /a line7= %x2% + %x5% + %x8%
if /i %line7% equ 30 (goto xwin)
set /a line8= %x3% + %x6% + %x9%
if /i %line8% equ 300 (goto xwin)
set go=1ogame
set /a turns= %turns% + 1
goto 1display
::~ Sets the turn to the player, increases the turns variable by one. 'Goto's the display.
::#######################################################
::~ Two player is exactly the same as one player, apart from the computer is replaced by a second player, the code is otherwise identical and does not need explaining again.
:2p
set turns=0
set x1=0
set x2=0
set x3=0
set x4=0
set x5=0
set x6=0
set x7=0
set x8=0
set x9=0
set o1=0
set o2=0
set o3=0
set o4=0
set o5=0
set o6=0
set o7=0
set o8=0
set o9=0
set d1=1
set d2=2
set d3=3
set d4=4
set d5=5
set d6=6
set d7=7
set d8=8
set d9=9
set rnumber=%random%
set rnumber2=rnumber
set /a rnumber= %rnumber% / 2
set /a rnumber= %rnumber% * 2
if %rnumber%==%rnumber2% (
echo Crosses go first
pause>nul
set rnumber=
set rnumber2=
set go=2xgame
goto 2display
) else (
echo Noughts go first
pause>nul
set rnumber=
set rnumber2=
set go=2ogame
goto 2display
)
:2display
cls
echo %d1% %d2% %d3%
echo %d4% %d5% %d6%
echo %d7% %d8% %d9%
if /i %turns% equ 9 (goto draw)
echo.
if /i "%go%"=="2ogame" (
echo Nought's Turn
) ELSE (
echo Cross's Turn
)
echo.
goto %go%
:2ogame
echo Choose the number of the space you'd like to choose
set guess=
set /p guess=
if not defined guess goto 2display
set guess=%guess:~0,1%
if /i not %guess% leq 9 goto 2display
if /i not %guess% gtr 0 goto 2display
if /i !d%guess%! neq %guess% goto 2display
goto 2o%guess%
:2o1
set o1=1
set d1=O
goto 2oprocess
:2o2
set o2=10
set d2=O
goto 2oprocess
:2o3
set o3=100
set d3=O
goto 2oprocess
:2o4
set o4=1
set d4=O
goto 2oprocess
:2o5
set o5=10
set d5=O
goto 2oprocess
:2o6
set o6=100
set d6=O
goto 2oprocess
:2o7
set o7=1
set d7=O
goto 2oprocess
:2o8
set o8=10
set d8=O
goto 2oprocess
:2o9
set o9=100
set d9=O
goto 2oprocess
:2oprocess
set /a line1= %o1% + %o2% + %o3%
if /i %line1% equ 111 (goto owin)
set /a line2= %o4% + %o5% + %o6%
if /i %line2% equ 111 (goto owin)
set /a line3= %o7% + %o8% + %o9%
if /i %line3% equ 111 (goto owin)
set /a line4= %o1% + %o5% + %o9%
if /i %line4% equ 111 (goto owin)
set /a line5= %o3% + %o5% + %o7%
if /i %line5% equ 111 (goto owin)
set /a line6= %o1% + %o4% + %o7%
if /i %line6% equ 3 (goto owin)
set /a line7= %o2% + %o5% + %o8%
if /i %line7% equ 30 (goto owin)
set /a line8= %o3% + %o6% + %o9%
if /i %line8% equ 300 (goto owin)
set go=2xgame
set guess=
set /a turns= %turns% + 1
goto 2display
:2xgame
echo Choose the number of the space you'd like to choose
set guess=
set /p guess=
if not defined guess goto 2display
set guess=%guess:~0,1%
if /i not %guess% leq 9 goto 2display
if /i not %guess% gtr 0 goto 2display
if /i !d%guess%! neq %guess% goto 2display
goto 2x%guess%
:2x1
set x1=1
set d1=X
goto 2xprocess
:2x2
set x2=10
set d2=X
goto 2xprocess
:2x3
set x3=100
set d3=X
goto 2xprocess
:2x4
set x4=1
set d4=X
goto 2xprocess
:2x5
set x5=10
set d5=X
goto 2xprocess
:2x6
set x6=100
set d6=X
goto 2xprocess
:2x7
set x7=1
set d7=X
goto 2xprocess
:2x8
set x8=10
set d8=X
goto 2xprocess
:2x9
set x9=100
set d9=X
goto 2xprocess
:2xprocess
set /a line1= %x1% + %x2% + %x3%
if /i %line1% equ 111 (goto xwin)
set /a line2= %x4% + %x5% + %x6%
if /i %line2% equ 111 (goto xwin)
set /a line3= %x7% + %x8% + %x9%
if /i %line3% equ 111 (goto xwin)
set /a line4= %x1% + %x5% + %x9%
if /i %line4% equ 111 (goto xwin)
set /a line5= %x3% + %x5% + %x7%
if /i %line5% equ 111 (goto xwin)
set /a line6= %x1% + %x4% + %x7%
if /i %line6% equ 3 (goto xwin)
set /a line7= %x2% + %x5% + %x8%
if /i %line7% equ 30 (goto xwin)
set /a line8= %x3% + %x6% + %x9%
if /i %line8% equ 300 (goto xwin)
set go=2ogame
set /a turns= %turns% + 1
goto 2display
:draw
echo.
Echo It's A Draw!
pause>nul
goto menu
:owin
cls
echo %d1% %d2% %d3%
echo %d4% %d5% %d6%
echo %d7% %d8% %d9%
Echo Noughts Win!
pause>nul
goto menu
:xwin
cls
echo %d1% %d2% %d3%
echo %d4% %d5% %d6%
echo %d7% %d8% %d9%
Echo Crosses Win!
Pause>nul
goto menu
:end
set d1=
set d2=
set d3=
set d4=
set d5=
set d6=
set d7=
set d8=
set d9=
set o1=
set o2=
set o3=
set o4=
set o5=
set o6=
set o7=
set o8=
set o9=
set x1=
set x2=
set x3=
set x4=
set x5=
set x6=
set x7=
set x8=
set x9=
set guess=
set turns=
set line1=
set line2=
set line3=
set line4=
set line5=
set line6=
set line7=
set line8=
save it as tic.bat and open the file to play
Registered: 19 September 2009
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Comments By This Member
13 days ago robert10000 commented on the game aim for the flag
I love the game and think its very good however there is the little annoying bit when you cant jump over a block
5 months ago robert10000 commented on the member robert10000
To The YoYoGame Users: Quiorre Is Now Back To Creating Purposes Anything That Should Be In There That You Want Then Please Say. Cheers
5 months ago robert10000 commented on the game Geo Clash - Lite
Cool Dude Very Good Game Please Maker A Geo Clash 2 Cheers
5 months ago robert10000 commented on the game Rhythmic
Best Shoot Em Up Yet Everything Is Cool In The Game Good Graphics COOL FLASHING EFFECTS AND COLOURS DUDE 500/100






Nik
said 5 months ago
YOU'RE NOT DEAD :D
robert10000
said 5 months ago
To The YoYoGame Users: Quiorre Is Now Back To Creating Purposes Anything That Should Be In There That You Want Then Please Say. Cheers
webber17
said 7 months ago
http://sandbox.yoyogames.com/games/186817-geo-clash#
Job Timmermans
said 9 months ago
hehe, nice description :D