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over 2 years ago tomrussell commented on the game Ultrageist
@Simau: I'm familiar with the Touhou games by reputation only. Because there are two weapons the player controls with the same key, and because you can hold down the key (don't need to keep tapping away at it), I think an auto-fire option wouldn't quite fit. @Shushgame: Thank you, sir. High praise coming from a game designer/academic I respect as much as you.
over 2 years ago tomrussell commented on the game Ultrageist
@BlankD&ta: I've gotten rid of the particle effects & indeed given the game somewhat of a graphical overhaul. Not sure what you mean about placing the player at the bottom-- you can move in four directions. @shellsnore: Thank you, that's what i was going for. :-)
over 2 years ago tomrussell commented on the game Wootman Zero
Finally got to the third set of levels. Man, you just really ratchet up the challenge, don't you? I started a Let's Play of your game, my first ever: http://secondpartygames.blogspot.com/2010/04/lets-play-wootman-zero.html
over 2 years ago tomrussell commented on the game Wootman Zero
Really enjoying this game, my favourite in the competition so far (besides, um, my own) though I'm still stuck on the second level four-- I've only managed to get past the bullet-spewing flower hanging over the spike pit once and the rest of the time my timing's just plain lousy.





Izanagi
said over 2 years ago
you're a very good game maker, I like your art .
keep it on that way, I support you.